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Your map has been sunk 
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Joined: March 10th, 2009, 11:33 pm
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Post Your map has been sunk
Morkul seems to have major problems when I compile it. I removed autosolid from all the models and that didn't help...

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Phazardous



August 7th, 2009, 5:01 pm
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Post Re: Your map has been sunk
Morkul is still around?

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August 8th, 2009, 5:38 pm
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Post Re: Your map has been sunk
what is this i dont even

But seriously, what is "Morkul"?

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August 8th, 2009, 8:12 pm
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Post Re: Your map has been sunk
That is what I do even!

Okay actually it's a map NAB and... I'm assuming Jack the Ripper were working on and NAB plans on getting back to work on it sometime and I took a look at it.

And it dun werk. =(

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Phazardous



August 9th, 2009, 3:58 am
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Post Re: Your map has been sunk
Ya, it was my map first...I did the whole above ground part, NAB did the caves and the sky. I haven't even seen it in MONTHS

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August 9th, 2009, 9:44 pm
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Post Re: Your map has been sunk
It's a MESS man, I don't know what you thought NAB was going to do but he made it into an awful mess!!!

I'm joking, it actually looks quite good. The tunnels are bewilderingly complex, and they probably need some landmarks so that people don't get lost.

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Phazardous



August 9th, 2009, 11:39 pm
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Post Re: Your map has been sunk
Si

I'm really interested in how it's gonna turn out

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August 10th, 2009, 11:13 am
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Post Re: Your map has been sunk
XD

It needs compiled with -notjunc, and I think a few other options. It compiles fine for me, so I'll have to get with you on that. The problem I was having was that the autosolid models were messing up the in-game physics.

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August 11th, 2009, 8:54 pm
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Post Re: Your map has been sunk
Hmm still no luck. Oh well, I need to get to work on my map anyway...

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Phazardous



August 15th, 2009, 1:15 am
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